![]() Main article: System Shock (2023 video game) The series remained dormant until Nightdive Studios, a game developer dedicated to re-releasing classic video games, acquired the rights to re-release both games in 2012. The games undersold sales expectations but have become cult classics, and have inspired numerous games such as BioShock, Deus Ex, and Prey. ![]() A third main entry, System Shock 3, has been announced. ![]() It consists of System Shock, System Shock 2, and the 2023 System Shock remake. So deciding to add on console support for a PC game like they did is a huge commitment for a AAA game, it is not simply a matter of using an engine that works on all the platforms, all the QA has to be repeated and there are different extra steps for every platform but they didn't even get to that step.System Shock is a science fiction video game series originally created by Looking Glass Technologies. Also with consoles, the devkits for each were priced ridiculously at something like 3000 for PS3 and more for XBox360 (and those things red-ringed like crazy, went through three in three years), and there were test versions and special development versions one had to use to debug, I remember there was one special PS3 that was I want to say 10000 that was the size of a desktop computer that our resident graphics guru got. If you aimed too low, one had customers without product for an extended period (most traditional game sales are in the first weeks), if you aimed too low, you had to eat those DVDs/carts at a loss after the retailers returned them. I haven't worked in the industry in a while but I vaguely recall one had to purchase production time and essentially predict your sales for Sony/Nintendo if the system was hot in the marketplace.
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